#pragma once

#include "NFServerComm/NFServerCommon/NFIDescStore.h"
#include "NFServerComm/NFServerCommon/NFIDescTemplate.h"
#include "NFLogicCommon/NFDescStoreTypeDefines.h"
#include "E_Animation.nanopb.h"
#define MAX_ANIMATION_ANIMATION_NUM 16

class AnimationAnimationDesc : public NFIDescTemplate<AnimationAnimationDesc, E_AnimationAnimation, EOT_CONST_ANIMATION_ANIMATION_DESC_ID, MAX_ANIMATION_ANIMATION_NUM>
{
public:
	AnimationAnimationDesc();
	virtual ~AnimationAnimationDesc();
	int CreateInit();
	int ResumeInit();
public:
	virtual int Load(NFResDb *pDB) override;
	virtual int CheckWhenAllDataLoaded() override;
};
